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Variants
Manage and activate Variants in your project using the Unreal Editor's Variant Manager UI. First, ensure you have the Variant Manager plugin turned on to enable this UI. Once you've activated the Variant Manager plugin you will be able to see the Variant Management panel. It is divided into four columns. On the left-hand column there's a list of Actors. To tie an Actor to a Variant simply drag the Actor to the Variant on the left column. To debind an Actor, right-click it in the list and select Unbind from the context menu.
On the right-hand column, you'll see the Values Panel. Click on a property to view its saved value. You can also save the current value by pressing the right-hand icon. If you alter the value, the Variant will update the captured value and store the new value for that property. The Level Viewport value won't be affected but the project will be saved. If the Variant is activated the Variant will be able access the functions accessible to the bound Actor.
Unlike the previous Variant Manager however, the Variant Manager can record properties that are exposed by Blueprints. These properties can then be automatically linked to Actors. You can also tie the properties of your Actors to Variants. If the Variant is on the property's value is captured, it will be identical to the Variant's value. If the Variant is off, the property's recorded value won't be updated.
In the Values panel you'll also see the limitations of the Variant you're currently working on. If your Variant is set at 150 BOM %, for instance you'll see that the car's model has also been set to 150 percent. You can utilize this information in your user interfaces. You can also switch between different trim options for the Variant.
Like other components in Unreal Variants can also be edited and added to your project. Once you've created your Variant, you can bind it to an Actor and saved it the Variant Manager can be used to activate the Variant or modify the properties of the Actor. If you're designing an interface, you can use thumbnail images to show the various Variants you're working with.